MISSION BRIEF
Before you deploy
You are retrieving Republic spies' identities from a drydocked Separatist Lucrehulk. Send a mobile operator toward the marked terminal while teammates cover enemy approaches. Interact with the databanks when safe and confirm that the story objective changes before heading to the exit.
Recorded Cycle windows are a community launch-build snapshot. Check the current HoloTable timer and objectives in your own save.
TACTICAL DIRECTIONS
Step-by-step walkthrough
Follow 9 documented tactical checkpoints. Exact objectives come from community records; tactical routing includes reported playthroughs and IDS recommendations. Your chosen squad, difficulty and campaign settings can change encounters.
Jump to a checkpoint (9 steps)
- CHECKPOINT 01 OF 9
Before deploying to Orinda
Enemy Intelligence follows Casualties of War. Bring four operators who can shoot while moving, and a recovery specialist if available. The observed mission turns into an extraction fight; a stationary damage squad is harder to withdraw safely.
Next checkpoint → - CHECKPOINT 02 OF 9
Cross the abandoned walkways
The initial route across the Lucrehulk's empty deck leads toward the far control platform. Follow the objective marker and avoid spending consumables before resistance actually begins; the first approach is largely an exploration sequence.
Next checkpoint → - CHECKPOINT 03 OF 9
Reach the far console
At the control deck, use the marked downlink or terminal interaction to recover the Republic spy identities. Merely standing at the console does not finish the job; check that the upper-left objective changes from reaching it to accessing its data.
Next checkpoint → - CHECKPOINT 04 OF 9
Watch the holographic confrontation
An observed playthrough has a hologram confrontation with Typhon before the counterattack. This is part of the story transition, not a need to find a second map terminal; allow the dialogue sequence to resolve.
Next checkpoint → - CHECKPOINT 05 OF 9
React to the enemy entry behind you
Coil attackers arrive from the approach route after the data retrieval. Move behind nearby crates, establish overlapping firing lines and orient the team toward the original entrance rather than advancing deeper into the empty ship.
Next checkpoint → - CHECKPOINT 06 OF 9
Avoid the red bombardment grids
Enemy turns can project lethal red bombing zones. End operator turns outside marked grids even if that sacrifices a shot: the observed mission reports hits exceeding 1,000 damage. Enemy units can also be caught by the barrage.
Next checkpoint → - CHECKPOINT 07 OF 9
Move the whole four-person group
The extraction condition requires all four operators to reach the escape area. Leave no wounded operator on the original console platform. Use short covered advances and Rally where permitted instead of sprinting a lone runner toward the exit.
Next checkpoint → - CHECKPOINT 08 OF 9
Clear the elevated approach
At the final deck, stairs on either side lead to an upper platform. Check both approaches for incoming droids, then use the covered route to rejoin the entry area. Do not fight a prolonged war over distant droids if the escape zone is accessible.
Next checkpoint → - CHECKPOINT 09 OF 9
Finish the actual escape objective
The indexed mission objectives include defeating a named enemy before Escape!; other observed guides emphasize the bombing-grid retreat. Follow the current objective in your build, then move every required operator into the escape location. The mission is not complete merely because the spy data is collected.
After this mission →
COMMON BLOCKERS
Stuck on this mission?
Enemy Intelligence: why did the mission get harder after slicing?
The data retrieval triggers the ambush and escape phase. Turn your squad toward the original entrance, establish cover and make sure all four operators can withdraw.
Link to this answer ↗Enemy Intelligence: what kills my squad in one hit?
Marked red bombing grids during enemy turns can deal extreme damage. Move every operator outside the threatened zone before ending their turn.
Link to this answer ↗Enemy Intelligence: why is Escape! not complete?
Check whether the current objective still requires defeating a named threat, then bring all four required operators to the exit. Retrieving spy data alone is not the final condition.
Link to this answer ↗CAMPAIGN CONTINUATION
Where to go next
After the result screen, check the Den, companion conversations, Intel Operations and expiring Hero Missions. Your next documented main assignment is Behind Enemy Lines. The HoloTable in your own save takes priority over this sequence.
Before deploying again, compare optional and Crisis mission deadlines → or compare gear and utility setups →. Tactical contracts advance the Cycle; eligible 25-Intel Crisis Operations resolve through the HoloTable.
SOURCES
Evidence and further reading
Official guidance establishes the combat and HoloTable systems. Individual objective details come from fan-maintained campaign indexes and observed gameplay. IDS tactical suggestions are not publisher-approved or universal.
Lucasfilm: official Zero Company gameplay guide ↗ Community story mission index ↗ Community objective record: Enemy Intelligence ↗