MISSION BRIEF
Before you deploy
The Coil is targeting an exchange between Umbaran Partisans and the Republic. Prioritize safe routes to the marked prisoners and exchange site instead of starting optional side fights. Keep a reserve action for protection or Rally; the objective and its protection requirements can change after contact.
Recorded Cycle windows are a community launch-build snapshot. Check the current HoloTable timer and objectives in your own save.
TACTICAL DIRECTIONS
Step-by-step walkthrough
Follow 14 documented tactical checkpoints. Exact objectives come from community records; tactical routing includes reported playthroughs and IDS recommendations. Your chosen squad, difficulty and campaign settings can change encounters.
Jump to a checkpoint (14 steps)
- CHECKPOINT 01 OF 14
01 / Check the story unlock first
Casualties of War follows Smugglers' Den and the Strange Bedfellows decision. If it is not in the Critical section, inspect these prerequisites at the Den; the route begins with a prisoner exchange on neutral Bespin.
Next checkpoint → - CHECKPOINT 02 OF 14
02 / Enter the Storm Basin facility
Follow the Enter Storm Basin marker to the first turbolift and take it into the station lobby. At this infiltration stage, attacking ordinary security personnel is not a substitute for following the investigation objectives.
Next checkpoint → - CHECKPOINT 03 OF 14
03 / Find the place to observe the guards
Inside the lobby, look for the highlighted vantage position and advance the Find Somewhere to Spy on the Guards objective. Moving into the room by itself does not trigger the next phase.
Next checkpoint → - CHECKPOINT 04 OF 14
04 / Use the PICO-5 surveillance interaction
At the marked point activate Use the PICO-5 to Spy on the Guards. Watch for the tracker to switch to Speak with the Guard Captain; searching the lobby for a random terminal will not replace the surveillance action.
Next checkpoint → - CHECKPOINT 05 OF 14
05 / Talk to the correct Guard Captain at the orange door
Cross the plaza toward the marked officer in front of the sealed orange security door. Trigger TALK and let the cover-story conversation finish. Nearby guards with optional dialogue are not the officer needed to open the route.
Next checkpoint → - CHECKPOINT 06 OF 14
06 / Ride the next turbolift
After the captain allows access, go through the orange door and operate the lift beyond it. On arrival, follow Find the Negotiation Chamber. Do not return to the first lobby lift once the Captain conversation completes.
Next checkpoint → - CHECKPOINT 07 OF 14
07 / Respond to the Coil interruption
When the exchange turns into Defeat the Coil Intruders, take protected positions in the chamber and remove enemies threatening the party. Keep Hawks and the named story allies out of exposed crossfire before the situation escalates.
Next checkpoint → - CHECKPOINT 08 OF 14
08 / Return toward the threatened civilians
When the objective changes to Rescue the Storm Basin Civilians, stop searching the negotiation room for more loot and follow the newly marked route. This is a distinct stage from the chamber fight and cannot be skipped by clearing the first enemy group.
Next checkpoint → - CHECKPOINT 09 OF 14
09 / Defeat the Coil units blocking rescue
Clear enemy firing lanes that threaten the civilians or the operator headed to the rescue objective. Use defensive actions to keep the squad alive while the mission shifts toward the explosives; rushing past armed Coil units creates preventable losses.
Next checkpoint → - CHECKPOINT 10 OF 14
10 / Find the four Coil explosive positions
The later mission phase displays Disarm the Coil Explosives with a counter of four charges. Follow each live explosive marker, check its highlighted interaction or objective zone, and note any active countdown before spending AP on distant enemies.
Next checkpoint → - CHECKPOINT 11 OF 14
11 / Deal with guarded or blocked explosives
If the tracker says Explosive Under Guard, defeat or move the enemy controlling that objective before attempting to complete it. Some reported builds require an operator to remain in an uncontested marked zone, while other guides describe a disarm action; follow your game's live prompt instead of assuming either interaction is universal.
Next checkpoint → - CHECKPOINT 12 OF 14
12 / Avoid the gunship's marked bombardment zones
An HMP Droid Gunship can mark dangerous ground during the platform fight. Reposition away from active danger markers between objective actions, and do not leave rescuers standing exposed while trying to finish the fourth charge.
Next checkpoint → - CHECKPOINT 13 OF 14
13 / Protect the named survivors
Keep Hawks, Anakin Skywalker and Luco Bronc alive during the objective. This requirement remains important when the general Coil units are defeated; do not use a fragile named ally as a sacrificial runner toward the last explosive.
Next checkpoint → - CHECKPOINT 14 OF 14
14 / Confirm completion and recruitment
Finish all four explosives and the rescue condition, then allow the closing scene. Luco Bronc joins the available operator pool through this part of the campaign. Return to the Den, check the roster and prepare for Enemy Intelligence.
After this mission →
COMMON BLOCKERS
Stuck on this mission?
Casualties of War: how do I get past the orange door?
Complete the PICO-5 observation and speak to the marked Guard Captain waiting in front of that door. Let the conversation finish, then ride the turbolift behind it.
Link to this answer ↗Casualties of War: what does Explosive Under Guard mean?
The marked explosive zone is controlled by an enemy. Neutralize that threat, check the live disarm instruction and keep an operator clear of incoming fire while the objective completes.
Link to this answer ↗Casualties of War: why doesn't defeating every enemy end the mission?
The prisoner-exchange assignment continues to a civilian rescue and four explosive objectives. Follow the current upper-left task list and protect Hawks, Anakin and Luco.
Link to this answer ↗CAMPAIGN CONTINUATION
Where to go next
After the result screen, check the Den, companion conversations, Intel Operations and expiring Hero Missions. Your next documented main assignment is Enemy Intelligence. The HoloTable in your own save takes priority over this sequence.
Before deploying again, compare optional and Crisis mission deadlines → or compare gear and utility setups →. Tactical contracts advance the Cycle; eligible 25-Intel Crisis Operations resolve through the HoloTable.
SOURCES
Evidence and further reading
Official guidance establishes the combat and HoloTable systems. Individual objective details come from fan-maintained campaign indexes and observed gameplay. IDS tactical suggestions are not publisher-approved or universal.
Lucasfilm: official Zero Company gameplay guide ↗ Community story mission index ↗ Community objective record: Casualties of War ↗