ROUTE PHASE 01 / 4
SALT APPROACH
Red dust can hide the line and other racers. Keep a safe gap until the course opens enough to pass.
Avoid accelerating blindly into the center of a dust cloud.

CRAIT / VISIBILITY AND CAVES
Crimson Mines is one of Crait's longer two-lap circuits. The main forward route is 9.9 km per lap with four checkpoints. The reverse configuration is 10.1 km and has five checkpoints: the distinction matters if you use reference maps or practice backward layouts.
01 / Race brief
Familiarize yourself with the cave entrances and low-visibility sections before pushing full speed. Follow the event configuration: do not confuse the forward map with the reverse version.
Several players report that Crystal Caverns and Crait's caves can be difficult to read. Visibility practice is more valuable than guessing at hidden shortcuts.
02 / Practical step-by-step
Select a stage to read the corresponding driving plan. These stages follow the progression of a race, not undocumented geographic checkpoint coordinates. Use the mapped course link above for the actual road and gates.
ROUTE PHASE 01 / 4
Red dust can hide the line and other racers. Keep a safe gap until the course opens enough to pass.
Avoid accelerating blindly into the center of a dust cloud.
ROUTE PHASE 02 / 4
Focus on reading the tunnel edges and keeping your craft aligned before entering narrow openings.
If you see an unfamiliar cut through a wall, confirm that it rejoins the legal route.
ROUTE PHASE 03 / 4
Track the four checkpoints on the main forward map. Recheck if your event says reverse, which the database lists with five checkpoints.
This is a route-variant fact, not an invented visual marker location.
ROUTE PHASE 04 / 4
Preserve a clean exit from the last tight section rather than overboosting into an unseen turn.
If visibility is poor, first complete the lap safely, then work on lap time.
03 / Visual reference
These sourced screenshots help identify game interfaces, track environments and vehicle handling. When a shot was taken on a different circuit or a preview build, it is not presented as a frame from this exact named track. Click to enlarge.
04 / Route selection
8 alternative lines are recorded for this route configuration, and 4 checkpoints are documented in the course database. That does not mean each branch is faster, marked in-game as a shortcut or safe for every vehicle. The atlas has top-down and 3D geometry; inspect it before committing to a fork.
IDS has not personally driven this game or extracted checkpoint coordinates. We do not claim a specific left-right turn or shortest line without matching gameplay/map evidence.
CHECK MAP AND 3D ROUTE ↗05 / Evidence
This guide references a post-launch route database for route length, checkpoint count and variants; a published walkthrough, developer or gameplay reference for event context; and original screenshot sources linked below each image.
Source review October 17, 2026. Differences between the playable game, community route databases and individual tour variants are identified instead of treated as definitive.
Mentioned in this file