CAPITAL SHIP
Plan around one commander
Read the capital ship's abilities, turn order and upgrade requirements first. Select ships that can use that command structure effectively.
IDS HOLOTABLE / FLEETS & PILOTS
Start a functioning fleet, understand pilots and reinforcements, review capital ship paths, and plan advanced ship unlocks without relying on outdated farming locations.

01 / SHIP COMBAT EXPLAINED
Ships have their own abilities, upgrade paths and battle roles. Many depend on a named crew member; other ships have no pilot. The result is a resource problem: investing in the ship without reviewing its crew leaves part of the fleet underdeveloped. The capital ship also shapes how the fleet plays, including its reinforcement and command abilities.
CAPITAL SHIP
Read the capital ship's abilities, turn order and upgrade requirements first. Select ships that can use that command structure effectively.
STARTING SHIPS
Ask who can survive the enemy's first turns, who supplies control or damage, and what conditions trigger bonuses.
REINFORCEMENTS
Reinforcement abilities can change the battle immediately. Plan when and why each replacement ship enters.
PILOTS
Where a ship has a crew, inspect pilot level, gear, abilities and mod-related contributions under current rules.
SHARD ACCESS
Older fleet farming guides can list moved nodes or out-of-date stores. Use the acquisition screen.
GAME MODES
Fleet Arena, Grand Arena and Territory Wars can ask for different fleet depth and defensive choices.
INTERACTIVE FLEET FILE
Select your current objective. This tool returns an editorial planning direction, not a guaranteed Fleet Arena ranking.
02 / CAPITAL SHIP ROUTES
REBEL
Admiral Ackbar's Home One is a foundation for understanding Rebel synergy and call-to-assist patterns. Examine Biggs Darklighter's X-wing, Ghost, Phantom II and other compatible options you actually own.
EMPIRE
Grand Moff Tarkin's Executrix offers a useful way to learn Imperial ship control. Review Imperial TIE Fighter, TIE Advanced x1 and related pilot investments without assuming those older ships define the modern meta.
GALACTIC REPUBLIC
Mace Windu's Endurance and Galactic Republic starships provide another early framework. Inspect individual kits rather than assuming all Galactic Republic ships perform the same role.
JOURNEY / LATE GAME
Major fleets involve specific characters, capital ships, ship shards and relic requirements. Requirements can change; confirm your Journey Guide and current acquisition routes.
These are learning paths, not rankings. An account with developed ships under one capital ship may outperform an unfinished premium fleet. Some events also require exact alignments, ships or star levels that cannot be substituted.
03 / SEARCHABLE FLEET CATALOG
This starting directory contains 32 named ships and capital ships, with faction and crew references. It is not a full inventory of every ship in the game. Use it to distinguish similarly named units and build a pilot-upgrade checklist. For exact ability text, shard nodes, stars, and unlock requirements, check the current ship details in-game.
32 of 32 reference ships shown
Crew: Admiral Ackbar
Capital ship. Review Rebel ship interactions and reinforcement abilities.
Crew: Grand Moff Tarkin
Capital ship for an Empire-focused route.
Crew: Mace Windu
Capital ship with Galactic Republic connections.
Crew: Grand Admiral Thrawn
Empire capital ship with a distinct ultimate ability.
Crew: General Kenobi
Galactic Republic capital ship and longer-term farming goal.
Crew: General Grievous
Separatist capital ship used with droid ships.
Crew: Admiral Piett
Advanced capital ship with major event prerequisites.
Crew: Admiral Raddus
Advanced Rebel capital ship. Read the Journey requirements.
Crew: Darth Revan
Advanced Sith capital ship. Confirm the live unlock requirements.
Crew: General Hux
First Order capital ship.
Crew: Amilyn Holdo
Resistance capital ship. Do not confuse its name with Admiral Raddus.
Crew: Darth Vader
Empire ship with a named character pilot.
Crew: TIE Fighter Pilot
Imperial ship tied to the TIE Fighter Pilot character.
Crew: Iden Versio
Empire reinforcement with evasion and turn-meter interactions.
Crew: No pilot
Pilotless Empire bomber. Evaluate Taunt and reinforcement mechanics.
Crew: Second Sister
Empire ship connected to the Inquisitorius.
Crew: Bossk
Bounty Hunter ship known for protection-oriented mechanics.
Crew: Boba Fett
Boba Fett's ship with its own reinforcement ability.
Crew: Cad Bane
Bounty Hunter ship with a named pilot.
Crew: IG-88
Droid bounty hunter ship. Check its crew and fleet interactions.
Crew: The Mandalorian (Beskar Armor)
The Beskar Armor variant is the pilot, not the regular Mandalorian unit.
Crew: Han Solo and Chewbacca
Rebel ship requiring both named pilots.
Crew: Biggs Darklighter
Rebel fighter. Check its target-lock and tank behavior.
Crew: Hera Syndulla, Kanan Jarrus and Garazeb Orrelios
Phoenix crew ship. Review its full crew rather than a single pilot.
Crew: Ezra Bridger, Sabine Wren and Chopper
Phoenix ship; verify current reinforcement behavior.
Crew: Jedi Knight Anakin
Anakin's Galactic Republic ship. Check the specific Jedi Knight variant.
Crew: Ahsoka Tano
Jedi-era Ahsoka variant, not Ahsoka (Fulcrum).
Crew: No pilot
Pilotless Separatist starfighter.
Crew: No pilot
Pilotless Separatist bomber.
Crew: Geonosian Spy
Geonosian ship with a named crew member.
Crew: Geonosian Soldier
Geonosian fighter piloted by Geonosian Soldier.
Crew: Sun Fac
Geonosian ship piloted by Sun Fac.
A pilotless droid or bomber cannot be improved by gearing a nonexistent crew member. A crewed fighter may benefit from character investment. The game determines the exact contribution, so check its current stats rather than assuming every mod or gear piece produces the same result.
03 / BATTLE DECISIONS
04 / FARMING CHECKLIST
EA has discussed broader improvements to fleets, including stronger connections to other modes and clearer counterplay. Proposed future systems are not live mechanics until EA implements them.
REFERENCE DESK
These guides explain established mechanics and use illustrative teams. They are not a current win-rate leaderboard, a live-account audit, or a claim of firsthand testing. Unit kits, eligibility, upgrades and event requirements can change. Always check the game before committing rare resources.
Explore another system or return to the main command center.
Mentioned in this file