PRIMARY
The biggest immediate choice
The primary stat is tied to the slot and can determine what the character actually does: act earlier, survive, resist or damage.
IDS HOLOTABLE / MODS & GEAR
Understand all six mod slots, build around a character's actual role, compare upgrade decisions and avoid spending scarce resources on poor equipment.

01 / MOD BASICS
A mod changes a character's stats through a primary stat, possible secondary stats and a set bonus. Six mod slots exist, but a piece for the wrong slot or a poor primary stat can make the character less useful even if it increases the displayed power. Not every primary stat can occur in every slot. Mod set bonuses require matching pieces according to the set's rules.
PRIMARY
The primary stat is tied to the slot and can determine what the character actually does: act earlier, survive, resist or damage.
SECONDARY
Additional stats develop as the mod is improved. Useful Speed secondaries often matter, but special kits can favor other stats.
SET
Set bonuses reward combinations of matching mod sets. Completing a set is valuable only if its benefit helps the character's job.
TUNING
A fast support who moves after the damage dealer can undermine your opening plan. Compare whole-team Speed, not just isolated characters.
COST
Do not spend scarce credits or slicing resources on every mod. Identify a candidate with a useful primary and secondaries first.
ABILITY KIT
Some units gain damage or other benefits from Max Health, Defense, Potency or other atypical stats. Generic mod rules have exceptions.
INTERACTIVE EQUIPMENT DESK
This advisor offers role-based starting criteria, not optimal assignments for every unit. Many abilities scale with unusual stats; always read the kit.
Not a personalized calculation. No roster information is uploaded or retrieved.
02 / SLOT REFERENCE
This table is a quick starting reference. Specific mod mechanics may change with updates, and not every candidate stat is equally valuable.
| Slot | Primary-stat considerations | Decision to make |
|---|---|---|
| Square (Transmitter) | Offense primary | Compare secondary stats and set rather than search for an unavailable Speed primary. |
| Arrow (Receiver) | Can roll Speed and several other primary stats | Speed is often useful; specific kits can prefer a different primary. |
| Diamond (Processor) | Defense primary | Evaluate secondary stats, set and whether the piece completes your build. |
| Triangle (Holo-Array) | Critical Damage, Critical Chance, Offense and defensive options | Consider how the unit actually deals damage or survives. |
| Circle (Data-Bus) | Health or Protection | Examine protection recovery, Max Health scaling and the unit's role. |
| Cross (Multiplexer) | Potency, Tenacity, Offense and defensive options | Consider whether debuffs can be resisted, whether resisting matters, or whether damage is paramount. |
03 / COMMON MOD MISTAKES
Before upgrading, write one sentence: “This mod will help this character perform [specific action] before [specific threat] or survive [specific damage].” If you cannot name the benefit, save the resources.
04 / PRACTICAL WORKFLOW
05 / GEAR, ZETAS AND OMICRONS
GEAR / RELICS
Gear and relic progression improves a unit and can unlock content. Check Journey and activity prerequisites before investing.
MODS
Mods let you adjust primaries, secondaries and set combinations. Improve a team for a specific outcome, not merely a higher power number.
ZETAS
A Zeta may add a major passive or leadership interaction. Verify the ability description and how it changes the team.
OMICRONS
Omicron abilities frequently specify the mode where the extra effect applies. Verify eligibility before spending a scarce material.
REFERENCE DESK
These guides explain established mechanics and use illustrative teams. They are not a current win-rate leaderboard, a live-account audit, or a claim of firsthand testing. Unit kits, eligibility, upgrades and event requirements can change. Always check the game before committing rare resources.
Explore another system or return to the main command center.