BEFORE JOINING
Review what the event uses
Check whether the format is 3v3 or 5v5 and which fleets, territories, and temporary modifiers apply. Confirm that you have joined before the deadline.
IDS HOLOTABLE / ADVANCED GAME MODES
Competitive play and guild events require different decisions. Identify the mode, read its actual phases, and plan what to do before you lock your roster or spend rare materials.

INTERACTIVE / PATH SELECTOR
Choose what you want to improve and see an appropriate first action. This is a guide navigator, not a live account scan or automated matchmaking predictor.
Understand the join, setup, attack and review phases before assigning defenders.
Open the Grand Arena section →Access levels and specific event configurations can change. Verify the event screen before committing your roster.
Consult the IDS counter research desk before choosing a matchup. Its individual links switch between verified Season 84 5v5 and Season 83 3v3 data.
01 / INDIVIDUAL PVP
Grand Arena matches players against one another. EA describes four core phases: joining and previewing an event, setting defenders, attacking with your unused units, and reviewing the result. Eligible players must be level 85 or higher. Enter when registration opens. A deployed defender cannot be reused on offense in that round.
BEFORE JOINING
Check whether the format is 3v3 or 5v5 and which fleets, territories, and temporary modifiers apply. Confirm that you have joined before the deadline.
DEFENSE SETUP
A powerful team can make a good defender, but your remaining roster still needs ways to defeat the opponent's front territories.
ATTACK PHASE
Read the full opposing lineup and any mode-limited kit text. Budget counters by difficulty instead of spending your only answer on an easy defense.
REVIEW
Record the enemy composition, your chosen counter, critical opening turns and whether a missing ability or mod made the difference.
Available teams, active format, roster development, Omicrons and Datacrons can all change the practical choice. Our squad guide explains how to evaluate role and synergy without inventing live win rates.
02 / LONG-FORM PVE
EA describes Conquest as a sector-based PvE activity that opens at level 85. Players choose a difficulty and progress through battles while collecting keycards, currency and feat rewards. The selected difficulty cannot be switched during that event. Requirements and encounter modifiers must be checked in the current event.
ENTRY
A higher tier is not automatically better when your available teams cannot clear later sectors. Select based on actual roster depth.
SECTORS
Track remaining energy, unit stamina and whether a route requires a particular squad. Prefer paths your roster can complete.
FEATS
A feat may demand a faction, character, debuff, win condition or number of completions. Record requirements before attempting the battle.
DISKS / CONSUMABLES
Data Disk and consumable options change an encounter's value. A strategy copied from a different Conquest may not be available.
03 / COOPERATIVE TERRITORY CONTROL
Territory Battles allow guild members to collectively earn Territory Points, stars and rewards. EA's guild guide states that players need level 65 to participate. The activity includes regular combat missions, special missions and platoon assignments. A unit committed to a platoon or deployed elsewhere may be unavailable for combat in that phase.
PLATOONS
If officers designate specific units for platoons, avoid spending those units on combat missions beforehand.
COMBAT
Check mission requirements, expected enemy waves and which units you can afford to commit. One lost attempt may remove that opportunity for the phase.
SPECIAL
Special missions can have distinct conditions and rewards. Do not treat them as interchangeable with regular Territory Point missions.
DEPLOY
Officers may ask members to concentrate deployment on one sector. Splitting points across sectors can prevent the planned star outcome.

Before acting, check your guild's current phase directions, the target sectors and the units reserved for platoons. See Guild and raid preparation for a shared activity checklist.
04 / COOPERATIVE PVP
Territory Wars pit guilds against one another with defensive squads and fleets. EA's help page describes a join and preview stage, defensive setup, attack and review. It lists player level 65 and a guild with at least 25 members as entry conditions. Joining, leaving or changing guilds around an event can affect eligibility and rewards.
Similar team compositions may behave differently when their Omicrons only activate in one mode. Never apply a GAC counter to TW without checking every relevant ability.
05 / GUILD PVE
Raid encounters require cooperation and mode-specific roster preparation. An eligible unit is not automatically an effective raid unit. Check which raid is selected by your guild, any difficulty restrictions and the current fight's mechanics before investing in new characters. Guild leadership determines event participation and may prioritize particular teams.
CURRENT RAID
Read the in-game eligibility list, difficulty levels and contribution rules. Never assume an older raid's roster carries forward.
SQUAD PREPARATION
Record required roles, ability upgrades, relic thresholds and mod goals; improve one important bottleneck at a time.
PRACTICE
Test an eligible team where the game permits, record which mechanic causes a wipe and discuss results with your guild.
REWARDS
Coordinate with officers on which raid and milestone the guild pursues; personal score alone does not determine every shared reward.
EA announced Droid Destruction on October 5, 2026 with a provisional November target. Do not present its future release roster, final thresholds or reward tables as confirmed gameplay. The dedicated raid strategy and 2026 watch page separates confirmed announcements from proposed rules.
Open the dedicated raid desk →OFFICIAL SOURCES / OCTOBER 2026
Reviewed October 19, 2026. This guide uses EA's published mode and guild explanations. It does not claim firsthand playtesting, a verified live meta, or knowledge of unpublished event configurations. Follow the active game screen and guild leadership for specific phase instructions.
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