Compare all 16 SWTOR Combat Styles, their weapons, roles, range, stealth, mirrors and 48 named disciplines. Filter for the type of combat you enjoy without mixing up your fighting style with your character's Origin Story.
16 Combat Styles48 disciplinesForce and TechEight mirror pairs
01 · Start here
Origin Story, Combat Style and discipline are different choices
Origin Story determines your class missions, dialogue, voice, starting location and companions. Combat Style determines your fighting abilities, usable weapons and available group roles. Discipline is the specialization you select within a style. Game Update 7.0 separated the story from its original Advanced Classes in February 2022.
A Jedi Knight can follow the Jedi Knight story while fighting with Shadow abilities. A Trooper can use the Sniper style and remain a Republic Trooper in the story. You cannot mix Force and Tech styles on the same Origin Story.
Combat Style choices are long-term decisions. Changing a discipline or loadout is not the same as freely replacing your originally selected style.
Filter by combat category, tanking, healing, damage, distance or stealth. Roles reflect available disciplines, not a current damage-per-second ranking. All styles have damage options, but only some can tank or heal.
Showing 16 of 16 Combat Styles
By Imperial Dark Sector
Jedi · Force
Guardian
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Frontline saber duelist that can tank or deal damage.
No matching styles. Try a different role or reset your filters.
03 · Compare counterparts
Eight mirrored pairs, with original SWTOR artwork
The original Republic and Imperial advanced classes came in eight gameplay mirror pairs. Their animations and names differ, but their basic gameplay purposes correspond. Original class art below provides context rather than suggesting that modern styles are story-locked.
These two styles share corresponding combat roles and disciplines, but have different ability names and visuals.
Official Smuggler Origin Story artwork shows the historical class context; it is not a restriction on modern Combat Style selection.
04 · Character creation
Restrictions, second styles and loadouts
Force or Tech?
Jedi Knight, Jedi Consular, Sith Warrior and Sith Inquisitor can choose Force styles only. Trooper, Smuggler, Bounty Hunter and Imperial Agent can choose all eight Tech styles. Your faction story does not change when you choose an eligible style.
Light and Dark unlocks
New Jedi normally choose among Guardian, Sentinel, Sage and Shadow. New Sith normally choose Juggernaut, Marauder, Sorcerer and Assassin. Light V and Dark V Legacy unlocks can allow opposite-alignment Force styles; Tech styles have no Light/Dark division.
Second Combat Style
Eligible subscribers can select a second style after an Origin Story Chapter 3 completion has unlocked this option for their Legacy. The corresponding in-game mission can appear earlier on later characters. Free-to-play and Preferred account restrictions are different.
Disciplines and loadouts
Every style has three disciplines. You can switch specialization outside combat and use loadouts to keep different equipment and ability configurations. Your chosen Combat Style is not simply another freely interchangeable loadout.
Choose your story next
A fighting style does not determine the plot you experience. Pick the Origin Story that interests you, then select one of its available styles.
Combat Style and discipline information is based on the current 7.x system. Balance, abilities and the announced 8.0 Public Test Server changes can differ from the live game; this page intentionally avoids ranking unverified damage builds.