SWTOR / IMPERIAL ORIGIN STORY

Bounty Hunter class-story walkthrough

79 indexed story entries across 19 linked Prologue and all three original story chapters. Use your Origin Story to select these missions. Your Combat Style and discipline determine your fighting abilities, not a different class-story questline.

Progress: Original story mission records are available below. The original Prologue and Chapters 1–3 are indexed through their final class missions. Detailed door-by-door verification is still in progress. Mission order and objectives are indexed; individual rooms and travel paths still need additional gameplay verification.

START HERE / Empire / JOIN THE GREAT HUNT

Before your first mission: build, gear and credits

Start on Hutta and earn your Great Hunt sponsorship before the Mandalorian and corporate hunts. Your Hunt story is unchanged by choosing Mercenary, Powertech or another Tech Combat Style.

Story ≠ Combat Style: This is a Tech-user Origin Story. You can use several eligible Combat Styles without changing the quests, companions or faction. Your Combat Style determines weapons, attack skills and role. Your Discipline determines whether you tank, heal or deal damage.

Choose how you actually fight

Match this to your character sheet before following the rotation advice.

Mercenary · Arsenal · Damage

Two-pistol ranged fighter with missiles and a healing option. Commando mirror.

Opposite-faction Force Combat Styles require the appropriate Light V / Dark V Legacy unlock or another eligible alignment path. Tech styles are not faction-locked. Do not select a style you have not unlocked in-game.

HOW TO FIGHT / BEGINNER ABILITY PRIORITY

Arsenal combat basics

Main attacks to recognize: Apply Tracer Missile debuff · Use Heatseeker Missiles · Channel Blazing Bolts

Apply Tracer Missile debuff → Use Heatseeker Missiles → Channel Blazing Bolts → Use efficient filler → Vent Heat

  1. Apply Tracer Missile debuff
  2. Use Heatseeker Missiles
  3. Channel Blazing Bolts
  4. Use efficient filler
  5. Vent Heat

How to handle your role: Start with the strongest learned attacks, maintain any applicable damage-over-time effects, hit procs or glowing priority abilities when available, and avoid exhausting your combat resource.

Stay alive: Use Energy Shield and Vent Heat when needed; attacking from range reduces accidental melee pressure.

This is a learning priority, not a fixed maximum-level parse rotation. Use only abilities actually unlocked in your Ability Tree (press K). A tank or healing discipline follows a different priority from DPS.

01 / Stats and gearing

While leveling, keep your actual weapon/offhand and armor item ratings current; Mastery and Power help damage. At high-level PvE boss play, aim for 110% Accuracy, then your discipline's Alacrity breakpoint, then place remaining tertiary rating into Critical. Shield/Absorb are not DPS priorities.

What equipment fits this story: Dual blaster pistols for Mercenary; a single pistol and generator/shield as applicable for Powertech. Other Tech styles equip their own listed weapon.

Put companions on Healing for forgiving solo leveling and compare the actual weapon and offhand slots before you equip a random purple-quality item. Try Fleet Supplies → Adaptive Gear and level-appropriate modification vendors before overspending on the GTN.

02 / Galactic Trade Network shopping

A weapon of the right type, updated earpiece/implants or an outfit you will use for many levels. Do not buy a rifle for a pistol-only style.

Search by an item name, item level and slot, check the credit cost against the same-level Fleet modification vendors, and compare the result with your current equipped gear. Look first for missing earpiece, implants or relics and a usable weapon/offhand. Avoid expensive endgame augments and gear you will outlevel in two missions.

Planetary quest rewards and ordinary vendors are often a better first purchase than the auction house.

03 / Best Crew Skills to consider

Recommended crafting trio: Armormech + Scavenging + Underworld Trading

Alternative: Armstech + Scavenging + Investigation for blasters; Biochem + Bioanalysis + Diplomacy for consumables.

These are economic and crafting preferences, not requirements of the story or Combat Style. Buy occasional materials on the GTN instead of dedicating every slot to missions if you have spare credits. For credits during leveling, a gathering skill such as Scavenging, Archaeology or Slicing can be more practical than crafting.

Choose a Crew Skill and open its interactive workbench →

04 / What subscribing changes

While subscribed you get three Crew Skill slots rather than the normal one free-to-play or two preferred slots, more flexible credit use for GTN purchases, and broader access to expansion content and subscription-restricted group activities.

After meeting the relevant original-story and account requirements, a subscriber can choose a second Combat Style and use loadouts to switch equipment and builds. This does not grant a ninth class story or change your existing Origin Story. A second Combat Style selection is not a temporary respec.

Subscribers can also queue more companion crafting tasks. Availability of some content and perks depends on your current account state.

05 / The endgame in one minute

At level 80, obtain your starter endgame set, then research a discipline-appropriate Tactical and Legendary Implants. Optimize the full set, not each item in isolation. Check whether any special discipline passives change the usual Alacrity target.

At level 80, start with the appropriate gear vendors, ordinary level-80 activities and Flashpoints or Conquest. Harder Operations and PvP demand stronger role mastery, a coherent full gear set and sensible use of defensives. Buying a high-item-rating weapon from the GTN does not replace understanding your discipline.

Start the IDS level-80 gearing guide → · Learn every stat → · Compare all 16 Combat Styles →

How this advice was checked and what can change

These five-step priorities cover all 48 disciplines for 7.9-era beginner play; they are not a fixed global-cooldown parse and unlocks vary by level. Exact skills, tree choices, stat breakpoints, endgame item ratings and availability can change. Cross-check your current in-game Ability Tree, item tooltips and group content requirements.

References: Combat Styles and unlocks, 2026 low-level gearing, Level 80 gearing, 7.7 augment economy, Crew Skills.

LEVELING GEAR AND ECONOMY

What to do at each level range

Levels 1–20

Equip the story weapon and offhand you can actually use. Check item level and compatibility before paying GTN prices; mission rewards usually do the job.

Levels 21–40

Compare quest gear, cheap adaptive modifications and Flashpoint rewards. Replace genuinely outdated weapons, not an entire outfit every few levels.

Levels 41–60

Keep the combat role in mind: DPS and healers do not benefit from tank shielding pieces. Check empty earpiece, implant and relic slots.

Levels 61–79

Save credits for your level-80 build. Avoid costly temporary augments, buy only if drops and vendor items leave a real weakness.

Level 80 · current cap

Progress through Conquest and appropriate group content. Learn the role-specific Tactical and Legendary Implant recommendations before investing heavily in augments.

GTN checklist: correct weapon type, current item rating, allowed level, actual role benefit, price per item, and a better-priced Fleet or story alternative. Sell spare crafting materials only after checking their use in your own Crew Skills.

THE NEXT MISSION, WITHOUT GUESSWORK

Find the quest you are playing

Enter a mission title or NPC name. The search opens the combined story, side, planetary and Heroic index.

My purple mission marker is missing / I cannot find the entrance →

LOST OR STUCK? FIVE RECOVERY CHECKS

When SWTOR does not show where to go

  1. Open the Mission Log (L), select the correct purple class mission and read the active objective, not the last completed step.
  2. Open the map (M) and switch to the correct region and floor when inside a building or underground phase.
  3. If the objective marker seems to sit through a wall, search for the actual phase doorway, elevator, transport or nearby stairway.
  4. After a planet finale, inspect the ship holoterminal, intercom and companion conversation prompts before flying elsewhere.
  5. Check for parallel planet leads or mutually exclusive choices before assuming you must complete every similarly named entry.

If the guide does not have a verified entrance screenshot yet, follow the current in-game mission marker rather than a guessed coordinate.

Game version: The combat and gearing guidance above is for the 7.9-era game, level cap 80. Update 8.0, Masters of the Force, is under development with a level-85 cap, new abilities and gearing changes. The official September 30, 2026 developer letter said no launch date had been announced. Check the official 8.0 update →

Start at your current planet

Prologue · 12 mission entries

Hutta

Gauntlet to The Hunt on Dromund Kaas

Open story directions →
Prologue · 8 mission entries

Dromund Kaas

The Huntmaster to The Enemy of My Enemy

Open story directions →
Chapter 1 · 5 mission entries

Balmorra

Pirrell's Ambitions to Meeting the Admiral

Open story directions →
Chapter 1 · 5 mission entries

Nar Shaddaa

Economic Boom to Professional Courtesy

Open story directions →
Chapter 1 · 5 mission entries

Chapter 1 Launch

A Dangerous Auction to Spiking the Punch

Open story directions →
Chapter 1 · 3 mission entries

Tatooine

Confronting Veeboo to Catching A Slippery Eel

Open story directions →
Chapter 1 · 3 mission entries

Alderaan

Like a Rancor in a Pottery Shop to Kingmaker for a Day

Open story directions →
Chapter 1 · 3 mission entries

Chapter 1 Finale

Honor Regained to Hail the Conquering Hero

Open story directions →
Chapter 2 · 3 mission entries

Chapter 2 Launch

The Heart of Darkness to A Family Matter

Open story directions →
Chapter 2 · 5 mission entries

Taris

Imperial Bounty to Honor or Glory

Open story directions →
Chapter 2 · 1 mission entries

Quesh

Endorsement to Endorsement

Open story directions →
Chapter 2 · 5 mission entries

Hoth

A Dish Served Cold to In Cold Blood

Open story directions →
Chapter 2 · 1 mission entries

Chapter 2 Finale

Notorious to Notorious

Open story directions →
Chapter 3 · 2 mission entries

Chapter 3 Launch

A Failure to Communicate to The Ferryman

Open story directions →
Chapter 3 · 7 mission entries

Belsavis

A Flicker of Hope to No Strings Attached

Open story directions →
Chapter 3 · 1 mission entries

Chapter 3 Transit

At Arms Length to At Arms Length

Open story directions →
Chapter 3 · 4 mission entries

Voss

Nihilistic Mystics to Thus, Always, to Tyrants

Open story directions →
Chapter 3 · 5 mission entries

Corellia

Hostile Takeover to Number One with a Bullet

Open story directions →
Finale · 1 mission entries

Chapter 3 Finale

Some People Just Need Killing to Some People Just Need Killing

Open story directions →

Shared missions belong in one place

These class chapters list only the purple Origin Story missions. The Empire-wide planetary story, side missions, Exploration objectives, and repeatable Heroics are not part of this mission sequence. Search them independently in the IDS Quest Finder.

Search side and planetary quests → · All Origin Stories →

After the original class-story finale, the Imperial Ilum story is shared by Imperial origins. The Makeb and later expansion guides can therefore reuse verified faction-wide routes, with distinct notes where a class has special dialogue or exclusive story scenes.

CLICK HERE TO CONTINUE AFTER CHAPTER 3FIRST STRIKE → T9-M6 on Vaiken Spacedock

After Ilum: Countdown to Doomsday → Shared Imperial Makeb

Source: Exarch's class-story quest listing ↗. Locations are source-reported; directional certainty will be improved in further passes.