Onslaught: Imperial Onderon, Mek-Sha and Corellia: navigation-first Imperial campaign for Sith Warrior, Sith Inquisitor, Imperial Agent and Bounty Hunter, including named entrances, major objectives and mission handoffs.
4 main story entries24 numbered stepsImperial route7.9-era story order
LOST OR STUCK? · MAP AND FLOOR CHECK
Before chasing the quest marker, check the route
Choose the active story mission.Press L to open the mission log and track the named Sith Warrior objective. A purple mission symbol marks important story content, but not necessarily YOUR class mission. Follow the exact title and task shown in this walkthrough.
Open the full map.Default M opens the main map. Alt + M toggles the overlay map and minimap. If your shortcuts differ, check your assigned keybinds. Start with the WORLD region, then switch to the current AREA or interior floor map.
A marker behind a wall is not a doorway.On the world map find the correct district or zone; on the local map look for the named cave, station, building entrance, lift, security door or staircase. When the target is on another floor, find a connecting passage before heading toward its map symbol.
Know which travel option is available.Quick Travel opens a world map with available travel-point filters. Choose an unlocked destination on your current planet and pay attention to any restrictions or costs shown in-game. For a new planet, use your Fury's Galaxy Map and the orbital station surface shuttle instead.
If the marker does not advance, check the VERB.Talk, use, loot, disable, exit and return to your ship are separate mandatory interactions. Read the mission's “If you are stuck” note below before fighting more unrelated enemies.
Onslaught has faction-specific Imperial missions. Begin with Lord Izar and the Dark Council before visiting Onderon; continue through Mek-Sha and the Objective Meridian Flashpoint.
Start: Finish Hearts and Minds → Lord Izar on Imperial Fleet → Preparing the Way
Use the full map (default M), confirm the tracked purple mission in the log (default L), and switch to the current floor after a door or lift. Your chosen Combat Style determines combat abilities, but the Imperial campaign route applies to Sith Warrior, Sith Inquisitor, Imperial Agent and Bounty Hunter, with class-specific dialogue or scenes where applicable.
Evidence boundary: This guide verifies the named mission sequence and broad entrances from quest records. It does not claim to have personally tested every interior turn, lift or coordinate. Where exact navigation has not been verified, follow the named phase and the current in-game mission breadcrumb.
Important routing and progression notes
Onderon's royal politics and Mek-Sha's gang recruitment belong to different planetary arcs.
Objective Meridian is part of the one-time campaign. Choose the story-linked Flashpoint mode.
Alliance loyalist and saboteur choices can change dialogue and some objectives; follow the Mission Log after selecting a branch.
Combat: use a healing companion when available, interrupt dangerous enemy channels and use the defensive abilities suitable for your Combat Style in boss encounters. Some scripted chapters temporarily change companions or playable characters.
TRUE IN-GAME VISUAL REFERENCES
Published maps and screenshots
These links open the original publishers’ in-game maps and screenshots. IDS does not copy those images or present schematic directions as screenshots. Story-phase floors can differ from the exterior or daily-area map.
Accept Preparing the Way, then follow its mission phase to the reconstituted Dark Council for the Imperial war briefing.
Start
Find Lord Izar on Vaiken Spacedock (source location X 4643, Y 4678) after finishing Hearts and Minds.
Finish
After the discussion with Darth Malgus, accept Conjuring Trust and the Onderon assignment.
The route to follow
Active purple story mission→Imperial Fleet; Dark Council Chambers→Preparing the Way→Next story handoff
Find the starting contact or mission
Find Lord Izar on Vaiken Spacedock (source location X 4643, Y 4678) after finishing Hearts and Minds.
Identify the correct destination and entrance
Area: Imperial Fleet; Dark Council Chambers. Track 'Preparing the Way' in the Mission Log. Inspect the world or region map first, then use the named interior doorway, phase entrance or lift indicated by the active mission.
Locate the next landmark 1
Lord Izar gives Preparing the Way on Vaiken Spacedock near X 4643, Y 4678. Complete the Dark Council story meeting BEFORE flying to Onderon.
Finish the chapter's required interaction
Accept Preparing the Way, then follow its mission phase to the reconstituted Dark Council for the Imperial war briefing.
Complete the handoff to the next mission
After the discussion with Darth Malgus, accept Conjuring Trust and the Onderon assignment.
Confirm progression before departing
Check the Mission Log for a completion or the next story title. If the objective is still active, read the stuck guidance below; repeatable Flashpoint runs and bonus tasks can differ from the story-linked version.
Cannot find the objective?
This quest begins on the Fleet, not on Onderon. If it is absent, make sure Hearts and Minds is complete.
Other activities: Optional combat and bonus tasks are not required unless the active primary mission explicitly requests them.
Mission or chapter sequence and named settings are researched from the cited mission task record where provided. Descriptions identify real task names and phase changes; unverified left-right turns are deliberately not invented.
Play the Imperial Onderon purple story chain through Some Diplomacy Required, Relative Harm in the Ancient Hunting Grounds, and The Attack on Iziz.
Start
Follow Conjuring Trust to Onderon and meet Lana and King Petryph's faction.
Finish
After The Attack on Iziz, begin Huttbreaker's Auction to travel to Mek-Sha.
The route to follow
Active purple story mission→Onderon; Iziz; Ancient Hunting Grounds→Conjuring Trust and the Onderon campaign→Next story handoff
Find the starting contact or mission
Follow Conjuring Trust to Onderon and meet Lana and King Petryph's faction.
Identify the correct destination and entrance
Area: Onderon; Iziz; Ancient Hunting Grounds. Track 'Conjuring Trust and the Onderon campaign' in the Mission Log. Inspect the world or region map first, then use the named interior doorway, phase entrance or lift indicated by the active mission.
Locate the next landmark 1
Track Conjuring Trust for Onderon, then Some Diplomacy Required, Relative Harm in the Ancient Hunting Grounds, and The Attack on Iziz. Use the city gate if the marker appears inside Iziz.
Finish the chapter's required interaction
Play the Imperial Onderon purple story chain through Some Diplomacy Required, Relative Harm in the Ancient Hunting Grounds, and The Attack on Iziz.
Complete the handoff to the next mission
After The Attack on Iziz, begin Huttbreaker's Auction to travel to Mek-Sha.
Confirm progression before departing
Check the Mission Log for a completion or the next story title. If the objective is still active, read the stuck guidance below; repeatable Flashpoint runs and bonus tasks can differ from the story-linked version.
Cannot find the objective?
If the waypoint appears within Iziz's walls, locate the city access gate or named interior instead of running around the exterior boundary.
Other activities: Optional combat and bonus tasks are not required unless the active primary mission explicitly requests them.
Mission or chapter sequence and named settings are researched from the cited mission task record where provided. Descriptions identify real task names and phase changes; unverified left-right turns are deliberately not invented.
Follow Underworld Diplomacy and the local gang objectives, speaking with Veek or Indigo as directed before committing to the assault.
Start
Accept Huttbreaker's Auction, then travel to Mek-Sha and meet Darth Shaar at the Imperial story contact.
Finish
Complete the Mek-Sha story and accept the Corellia / Meridian finale.
The route to follow
Active purple story mission→Mek-Sha docks; gang districts→Huttbreaker's Auction and Underworld Diplomacy→Next story handoff
Find the starting contact or mission
Accept Huttbreaker's Auction, then travel to Mek-Sha and meet Darth Shaar at the Imperial story contact.
Identify the correct destination and entrance
Area: Mek-Sha docks; gang districts. Track 'Huttbreaker's Auction and Underworld Diplomacy' in the Mission Log. Inspect the world or region map first, then use the named interior doorway, phase entrance or lift indicated by the active mission.
Locate the next landmark 1
Huttbreaker's Auction leads to Mek-Sha. The station has layered docks and gang districts: check the district name and accessible elevator before chasing a marker across floors.
Finish the chapter's required interaction
Follow Underworld Diplomacy and the local gang objectives, speaking with Veek or Indigo as directed before committing to the assault.
Complete the handoff to the next mission
Complete the Mek-Sha story and accept the Corellia / Meridian finale.
Confirm progression before departing
Check the Mission Log for a completion or the next story title. If the objective is still active, read the stuck guidance below; repeatable Flashpoint runs and bonus tasks can differ from the story-linked version.
Cannot find the objective?
Mek-Sha has separated interior and exterior levels. Check the active district label and doorway before following the objective circle.
Other activities: Optional combat and bonus tasks are not required unless the active primary mission explicitly requests them.
Mission or chapter sequence and named settings are researched from the cited mission task record where provided. Descriptions identify real task names and phase changes; unverified left-right turns are deliberately not invented.
Enter the Objective Meridian Flashpoint through its story-linked entrance and complete the final assault according to the on-screen mission phases.
Start
After finishing both Onderon and Mek-Sha, accept the main storyline's Corellia operation.
Finish
Finish its debrief to complete Onslaught and open the post-Onslaught story.
The route to follow
Active purple story mission→Corellia; story Flashpoint→Objective Meridian→Next story handoff
Find the starting contact or mission
After finishing both Onderon and Mek-Sha, accept the main storyline's Corellia operation.
Identify the correct destination and entrance
Area: Corellia; story Flashpoint. Track 'Objective Meridian' in the Mission Log. Inspect the world or region map first, then use the named interior doorway, phase entrance or lift indicated by the active mission.
Locate the next landmark 1
Complete Onderon and Mek-Sha first. Start Objective Meridian as the story-linked Corellia Flashpoint and complete its narrative debrief, not an unrelated Veteran-mode queue.
Finish the chapter's required interaction
Enter the Objective Meridian Flashpoint through its story-linked entrance and complete the final assault according to the on-screen mission phases.
Complete the handoff to the next mission
Finish its debrief to complete Onslaught and open the post-Onslaught story.
Confirm progression before departing
Check the Mission Log for a completion or the next story title. If the objective is still active, read the stuck guidance below; repeatable Flashpoint runs and bonus tasks can differ from the story-linked version.
Cannot find the objective?
Running an unrelated Veteran queue is not a substitute for the campaign version of Objective Meridian.
Other activities: Optional combat and bonus tasks are not required unless the active primary mission explicitly requests them.
Mission or chapter sequence and named settings are researched from the cited mission task record where provided. Descriptions identify real task names and phase changes; unverified left-right turns are deliberately not invented.